Objectives evolve as you progress with each mission usually comprising multiple parts. Each mission sets you up with specific mission objectives, be it infiltrating a party stealthily or photographing key elements. Those familiar with Agent Under Fire will be able to jump right in. It doesn’t hurt that it has Pierce Brosnan’s digital likeness as well as a bevy of beautiful femme fatales to lend it an air of authenticity. You will recognize set piece moments here and there and while it is derivative the story is very enjoyable. While the story is original it takes bits and pieces from the best Bond films. Nightfire follows Bond as he attempts to thwart corrupt businessman Raphael Drake from stealing a new missile guidance system and using it to destroy the world. The sequel 007: Nightfire is an excellent follow-up with a better story, more gadgets, and action and continued the streak Electronic Arts were on with the license. Agent Under Fire was a pretty good original story that hit the right notes but leaned less on the secret agent part of the equation for more action. For the purposes of this review we will ignore 007 Racing. While the few side-scrolling action games for previous systems were middling at best for the most part his 3d adventures have been excellent. Goldeneye: 007 for Nintendo 64 presented a sea change in how the James Bond license would be handled going forward. Developer: Eurocom Publisher EA Games Released: NovemGenre: FPS Platform: PS2, GameCube, Xbox
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